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CID episode 67 - 9th August
RAKSHA BANDHAN 10.8
CID Episode 68 - 10th August
Rahul Sharma Quits?
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Rajan Shahi vs Ekta!!!!!!!!!!!!!!!!!
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Cheating of shameless couple
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💇♂️ Happy Independence Day 💇♂️
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Embracing the slow life in Aurangabad
By Shoba Narayan, Mint, August 8, 2025
How luxury farmstays and bespoke dining experiences aretransforming this ancient land,
home to the Ajanta and Ellora caves which goback to the 2nd century BCE
Hillary Clinton was thefirst guest at Dhyaana Farms in February2023 but it took several months for the luxury farmstay inVerul, Maharashtra, to open for guests. Two years later, this 14-acre propertywith just five rooms has transformed itself into an oasis of biodiversity inthe arid lands of Aurangabad.
Neem and banyan treesborder the organic farms that supply 80 percent of what the guests eat. Nativetrees including papaya, banana and pomegranate are ripe for the plucking. Milkand butter come from the native Gir cows on the property. Rescued Marwarihorses take guests on rides through the grasslands surrounding the farm. Sunbirds, kingfishers, munias, and bulbuls fly between the fragrant parijatha,frangipani, and night jasmine shrubs. Beehives supply honey and palm-sizedhibiscus flowers are plucked for rose-tinted iced tea. There is no plastic onthe property. Electricity is entirely powered by the sun and water is harvestedfrom rain.
Best of all, for Indianswho live in polluted cities, the Air Quality Index is a stupendous 11.7. Incontrast, Mumbai, the capital city, veers near 80. “Slow living is theultimate luxury,” says Sahaj Sharma, one of the two owners.
Aurangabad (nowchristened the rather mouthful Chhatrapati Sambhajinagar) has long been thegateway to the Ajanta and Ellora caves, that go back to the 2nd centuryBCE. These rock-cut caves were the first in India to be listed as UNESCOWorld Heritage Sites. India now has 44, compared to China’s 59 and Italy’s 61,the highest in the world. In March 2025, India added six more sites to UNESCO’s“tentative” list, bringing up its number to 62 tentative world heritage sites, aprerequisite for them to become permanent. But Ajanta and Ellora were the firstand perhaps the reason why every schoolchild in India knows about them.
My first sighting of thecaves was from the top of the deep gorge carved by the Waghora river overmillennia. There they were, the 30 caves carved into the layered basalticrock of Marathwada, shaped like a giant horse-shoe. According to our excellentguide, Sanjay Vaswani, these caves were part of an ancient pilgrim route andserved as pit-stops for wandering Buddhist monks. Each set of caves were30 kms apart, about the distance a human can traverse in a day.
Walking inside the 30Ajanta caves, each carved with Buddhas and Bodhisatvas, is like having yourchakras massaged. To stand in front of the Bodhisattva Padmapani whose downcasteyes and elegant posture adorns the cover of most books and posters depictingthese caves is to experience grace. That said, most of the caves are alsostark and unchanging with sculpture after sculpture of the Buddha inrepose. In contrast, the later-period Ellora caves holds riotousstone-carvings of Hindu gods doing battle.
Even though the 100Ellora Caves include Buddhist and Jain ones, the Hindu caves have the mostcarvings. Giant sculptures depict tales of Shiva, Parvathi, Vishnu,Ganga, Rama and other gods. There are several stone-carvings of Ravanatrying to shake Mount Kailash. How do you show movement in stone? This isthe central question for a sculptor.
The most famousstructure in Ellora is the Kailasa temple, carved from a single rock. Itis the largest such monolithic structure in the world. Go with a guide who canexplain or rather fathom the process of how the artists used a simple hammerand chisel to take out some 400,000 tons of basaltic rock to create thestructure. Stone sculpture, unlike most other visual arts, allows for few or nomistakes. You chip the nose away from a god or goddess and that’s it. Thewhole effort is wasted. The artists who created the many carvings atEllora including intricate depictions of the entire Ramayana and Mahabharata intwo rock panels, massaged the rock in ways that are stupendous. The Buddhistcaves here, for instance are carved so that chants are amplified andreverberate through the space. At the end of four hours, the sensory overloadmakes you hungry.
One of the meals atDhyaana Farms where my husband and I stayed was a traditional Maharashtrianthali with delicious masala-bhaath, aam-ras, comforting varan-dal which myspice-averse husband loved, kokum-flavoured rasam, tiny brinjals cooked in apeanut-flavoured gravy, and jowar rotis. Each meal was sumptuous with the chefsliterally walking to the kitchen with clusters of greens for the day’s meal.Dinner included wine from neighbouring Nashik. The highlight though, was a teaparty that they set out on the shrub grass right beside the mountain. “Everything is from here, except the cheese and olives, which we buy,” says AparnaPhalnikar, one of the two owners.
When Hillary Clintoncame visiting, Sahaj and Aparna (partners who are not married to each other)prevailed upon Chef Mohib Farooqui to come cook for her. For the last fiveyears, Farooqui has quietly been offering what is arguably India’s best bespokehome-dining experience in his 8-seater dining-room in Aurangabad. His AccentuateFood Lab serves a kaiseki experience that could be set in Tokyoor Manhattan. Farooqui who grew up in Saudi Arabia and studied in Australia isinfluenced by Levantine flavours. On the day we visited, he served an entirelyvegetarian degustation menu that he was designing for a restaurant inAhmedabad.
While global flavourshave made their way into all of our tables, the charm of farmstays is theirconnection to rural India. Everywhere we travelled, we saw men in theirwhite dhotis, matching kurtas, and distinct white capsor pehtas. Women vendors near the caves wore beautiful naths ornoserings with navvari saris, perfect for balancing wickerbaskets on heads and walking through the fields.
Textiles are grand allover India. Near Ellora are weaving centres that sell Himroo and Paithanisarees with their distinct peacock and parrot designs. Himroo was patronized byMohammed Tughlaq and is similar to the Khinkhwab with its mango-paisleydesigns. Paithanis, whose history can be traced back to the same 2nd century BCSatavahana dynasty that were patrons of Ajanta, thrived under the Peshwa rule.At the shops I visited, all near Ellora, silk paithanis ranged in price fromRs. 11,000 to over 1 lakh. I bought a cotton paithani for Rs. 6500. What I wanted was the parrot motifs that I so loved in this weave. And no, eventhough everyone wore a version of the humble Kolhapuri chappals that Prada hasnow made-famous, I didn’t find a shop selling it here.
When Covid ended, I madea vow to myself that I would travel within India, mostly to small towns and ifpossible rural India to experience the distinct humour and mindset of our land.Even though the word farmstay seems like an oxymoron, combining luxury withrural India is becoming possible these days thanks to owner-run boutiquelodges. The pleasure of staying in these places is of course the creaturecomforts, but also the ability to glimpse a way of life that is impossible toaccess when you live in a city.
Every morning, I satoutside my cottage with a cup of coffee, listening to birdsong (I counted 45species of birds), watched blue butterflies, and made faces at the langurs thatclambered atop the trees on the property. I read, napped, and ate in betweenvisiting heritage sites. Best of all, I touched animals– horses and beautifuldesi cows with their silky shivering skins, cats and dogs with their limpideyes, each of whom in their own way, helped me connect with the earth and heaven.
Shoba Narayan is a Bangalore-based award-winning author. She isalso a freelance contributor who writes about art, food, fashion and travel fora number of publications.
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https://www.youtube.com/watch?v=BdTGkd_sbNs
The True Meaning Of Life (Animated Cinematic)
'It's a reminder of childhood': How Pac-Man changed gaming - and the world
Celebrating his 45th birthday this year, the yellow eating machine revolutionised video games – and has even been used in science. What has made him and his adventures so addictive?
The iconic computer game Pac-Man all started in the late 1970s with Toru Iwatani comfort eating a salami pizza. After removing the first slice, the Japanese video game designer got instant chills from the sector-shaped being looking back at him. "If you take a pizza and remove one piece then it looks just like a mouth," Iwatani told Wired in 2010, confirming this urban legend to be true.
Glancing down at his greasy plate, Iwatani must have known he was eye-to-eye with the perfect gaming character and rapid eating machine – and so, Pac-Man, which this year celebrates 45 years since it was first released in arcades, was born.
In the game, you're tasked with controlling a greedy yellow blob who must navigate around constantly changing, pitch-black mazes eating as many pellets as possible, while also avoiding the clutches of the always-chasing Ghost Gang, which is made up of Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange).
"Pac-Man [the character] was designed to represent the core concept of the game, 'to eat', in the simplest way possible," Michiko Kumagai, the licensing manager for the iconic character at the game's publisher, Bandai Namco, tells the BBC. "Just like the McDonald's arches, he's become an internationally recognised symbol. At one glance everyone can understand what Pac-Man means instinctively, [which] is why Pac-Man has reached such a wide audience."
Reach a wide audience it certainly has. Originally called PuckMan in Japan, a reference to the Japanese phrase "paku paku taberu", which means to gobble something up while producing a greedy, jaw-snapping sound, Pac-Man is the most successful coin-triggered arcade game of all time, according to the Guinness Book of World Records. The character remains an enduring symbol even today, with the franchise having generated an estimated $14bn in revenue, from both arcade machines and dozens of re-releases on home consoles; the games have appeared on everything from the Nintendo Entertainment System [NES] to the Xbox 360.
Pac-Man has also racked up awareness-boosting cameos over recent years in big budget animated kids films including Wreck-It Ralph (2012) and Pixels (2015), while last month Bandai Namco released Shadow Labyrinth, a game that provides a fresh spin on the beloved Pac-Man gameplay.
Why the game works so well
"Pac-Man is one of the figureheads of the birth of mainstream video gaming," Peter Etchells, professor of science communication at Bath Spa University tells the BBC. "There was an elegant simplicity to its gameplay and design that I think captured a lot of players' imaginations."
You don't need to be a hardcore gamer to appreciate the character's core purpose of strategic nibbling, with Pac-Man's gameplay both refreshingly simple and, ultimately, difficult to master. When it came to the original, gamers could either frenetically run around without much thought or, like many people did back in the 1980s, religiously read a How to win at Pac-Man guide that taught you how to memorise hundreds of complex maze patterns and optimal paths. Such tactical preparation would make you war-ready to compete at a Pac-Man tournament – of which thousands have been hosted worldwide.
Etchells claims this format was far less driven by testosterone than a lot of Pac-Man's rivals, and that was a big reason why the game made such a splash. "Pac-Man's creator Toru Iwatani has specifically said he intended to create a game that everyone could enjoy, and women in particular," he adds. "Pac-Man, and its colourful sequels like 1982's Ms Pac-Man, therefore stood apart from the primarily male-geared, shooting-based titles of that era, including Asteroids and Space Invaders, because it focused on a much broader range of demographics."
Speaking to the Washington Post back in 2020, the game's creator Iwatani said it also has deeper links to Japanese culture than perhaps first meets the eye. "I designed the ghosts to be simple and cute. This draws on Japan's age-old appreciation of 'wabi-sabi', where people find transient beauty and depth in simplicity. I think the world accepting this Japanese aesthetic more and more, has made more people embrace Pac-Man, too."
Monkeys have also been playing Pac-Man in recent years. One study discovered a link between certain patterns in monkeys' eye-movement and their playing decisions – Dr Tom Garner
Beyond its unique design and resonating with global gamers both male and female, Pac-Man has also left an indelible mark on the world of science, with the game, much like Tetris, proving a useful vehicle for researchers to learn about the problem-solving limitations of human, and even chimpanzee, brains. One study by the California Institute of Technology's Dean Mobbs and colleagues from 2007 subjected Pac-Man players to electrical shocks whenever they were caught by a ghost. "This study used Magnetic Resonance Imaging (MRI) to see if brain activity shifted when the ghosts got too close. It did," laughs Dr Tom Garner, a senior lecturer in interactive technologies at Sheffield Hallam University.
He continues: "Monkeys have also been playing Pac-Man in recent years. Cornell University's Z Lin and colleagues (2024) discovered a link between certain patterns in monkeys' eye-movement and their playing decisions, while the National Library of Medicine used Pac-Man to reveal that macaque monkeys can use strategy-based hierarchical decision-making, previously thought beyond the cognitive capability of non-human animals.
"Video games like Pac-Man have made a substantial impact on the field of scientific research. Pac-Man is a good way of helping us to better understand how humans think, feel, and behave."
According to Garner, the reason Pac-Man was, and is still, beloved by so many is due to the way it utilises embodiment theory. "In video games, the idea of embodiment describes a sense of connection between the player and the game character that blurs the boundaries between the game world and the real world," he explains.
"Pac-Man was one of the first video games to place the player in the role of a character as opposed to a vehicle. Pac-Man was represented as a living being, even able to communicate audible pain whenever Blinky, Pinky, Inky, or Clyde caught up with him. All of this resulted in a unique bond with the player."
The future of Pac-Man
More than 45 years on from its release, Namco Bandai is hoping to boost Pac-Man's awareness among younger generations through the recently released Shadow Labyrinth. The new game is set in a gigantic sci-fi-meets-medieval maze, where a mysterious figure called Swordman No 8 is guided along by an orb known as Puck, who is like a goth-meets-cyborg spin on Pac-Man's original design. This pair can also briefly transform into a Transformers-esque robot warrior called GAIA, which allows gamers to overcome otherwise overwhelming puzzles.
Shadow Labyrinth's producer, Seigo Aizawa, was a Pac-Man fan as a kid and believes the new game can carry on some of the original's quirks. "I think one of the biggest reasons the world fell in love with Pac-Man is that it was among the first games to give real personality to its characters," he says. "Each Ghost had a distinct behaviour. Like Blinky, the relentless red Ghost who chases Pac-Man directly, and Pinky, who prefers to ambush from ahead. These traits weren't just described on the arcade cabinet, they were embedded in the gameplay through each Ghost's unique AI and movement patterns."
Thanks to an ingenious gameplay flip, Pac-Man can also fight back against these spooky predators. After consuming a "power pellet" the hunter becomes the hunted, with Pac-Man finally able to consume the pursuing ghosts and create an easier path forward. You must make the most out of this limited window, with the ghosts only turning blue and being defeatable for a small time period. "There's still nothing more satisfying than being chased by Ghosts, grabbing a Power Pellet, and turning the tables," adds Aizawa.
Aizawa reveals that Bandai Namco is already considering a Shadow Labyrinth sequel. However, Nao Udagawa – president and CEO of Bandai Namco – concedes that the fact Pac-Man is a voiceless, non-human character, whose gameplay is based on such simple actions, makes keeping the brand fresh more of a challenge than some of his personality-driven peers like, say, Sega's Sonic or Nintendo's Mario. "It is true that Pac-Man as an IP [intellectual property] has less characters and stories to tell compared to other video game characters such as Sonic," he says.
"Yet to us it is this simplicity that makes Pac-Man a widely recognised character among Gen Z and younger generations, even if they have not played any Pac-Man game." Through recent brand partnerships with the likes of Krispy Kreme donuts and Little Lion Entertainment (an experiential company that is creating an immersive Pac-Man escape room-like experience in cities including Manchester and Dubai), Udagawa is confident the game character can endure for another 45 years.
She refuses to confirm or deny whether Pac-Man might end up – just like the renowned gaming hedgehog and plumber – with his own films. But the CEO does admit the plan is to keep pushing Pac-Man into other areas outside of gaming: "As an IP, we will keep on proving that Pac-Man goes beyond gaming and has reached the status of cultural icon."
Yet for all the plans to keep Pac-Man relevant, it's the nostalgia factor that maintains Pac-Man's popularity, Etchells believes. Specifically, he claims, nostalgia for an era of gaming that doesn't exist in the same way anymore: arcade culture. "It's a reminder of childhood days spent playing with friends and rivals amid the buzz and neon of gaming arcades," he says. Whatever the reason behind its enduring appeal, Pac-Man remains a pop culture icon – as well as definitive proof that we can only find success when we stop running away from our ghosts and start to face them down without fear.
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