Some thing off topic but useful for story writers

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Posted: 15 years ago
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I was serching someting on the net and I got this.I thought I must share with you all because there are many people hear who write CID/detective stories.so this artical will help you as well as prospective writers.I hope it will help to built your CID stories.

"Twenty rules for writing detective stories" (1928)

(Originally published in the American Magazine (1928-sep),
and included in the Philo Vance investigates omnibus (1936).

by S.S. Van Dine
(pseud. for Willard Huntington Wright)

THE DETECTIVE story is a kind of intellectual game. It is more ' it is a sporting event. And for the writing of detective stories there are very definite laws ' unwritten, perhaps, but none the less binding; and every respectable and self-respecting concocter of literary mysteries lives up to them. Herewith, then, is a sort Credo, based partly on the practice of all the great writers of detective stories, and partly on the promptings of the honest author's inner conscience. To wit:
1. The reader must have equal opportunity with the detective for solving the mystery. All clues must be plainly stated and described.
2. No willful tricks or deceptions may be placed on the reader other than those played legitimately by the criminal on the detective himself.
3. There must be no love interest. The business in hand is to bring a criminal to the bar of justice, not to bring a lovelorn couple to the hymeneal altar.
4. The detective himself, or one of the official investigators, should never turn out to be the culprit. This is bald trickery, on a par with offering some one a bright penny for a five-dollar gold piece. It's false pretenses.
5. The culprit must be determined by logical deductions ' not by accident or coincidence or unmotivated confession. To solve a criminal problem in this latter fashion is like sending the reader on a deliberate wild-goose chase, and then telling him, after he has failed, that you had the object of his search up your sleeve all the time. Such an author is no better than a practical joker. 6. The detective novel must have a detective in it; and a detective is not a detective unless he detects. His function is to gather clues that will eventually lead to the person who did the dirty work in the first chapter; and if the detective does not reach his conclusions through an analysis of those clues, he has no more solved his problem than the schoolboy who gets his answer out of the back of the arithmetic.
7. There simply must be a corpse in a detective novel, and the deader the corpse the better. No lesser crime than murder will suffice. Three hundred pages is far too much pother for a crime other than murder. After all, the reader's trouble and expenditure of energy must be rewarded.
8. The problem of the crime must he solved by strictly naturalistic means. Such methods for learning the truth as slate-writing, ouija-boards, mind-reading, spiritualistic se'ances, crystal-gazing, and the like, are taboo. A reader has a chance when matching his wits with a rationalistic detective, but if he must compete with the world of spirits and go chasing about the fourth dimension of metaphysics, he is defeated ab initio.
9. There must be but one detective ' that is, but one protagonist of deduction ' one deus ex machina. To bring the minds of three or four, or sometimes a gang of detectives to bear on a problem, is not only to disperse the interest and break the direct thread of logic, but to take an unfair advantage of the reader. If there is more than one detective the reader doesn't know who his codeductor is. It's like making the reader run a race with a relay team.
10. The culprit must turn out to be a person who has played a more or less prominent part in the story ' that is, a person with whom the reader is familiar and in whom he takes an interest.
11. A servant must not be chosen by the author as the culprit. This is begging a noble question. It is a too easy solution. The culprit must be a decidedly worth-while person ' one that wouldn't ordinarily come under suspicion.
12. There must be but one culprit, no matter how many murders are committed. The culprit may, of course, have a minor helper or co-plotter; but the entire onus must rest on one pair of shoulders: the entire indignation of the reader must be permitted to concentrate on a single black nature.
13. Secret societies, camorras, mafias, et al., have no place in a detective story. A fascinating and truly beautiful murder is irremediably spoiled by any such wholesale culpability. To be sure, the murderer in a detective novel should be given a sporting chance; but it is going too far to grant him a secret society to fall back on. No high-class, self-respecting murderer would want such odds.
14. The method of murder, and the means of detecting it, must be be rational and scientific. That is to say, pseudo-science and purely imaginative and speculative devices are not to be tolerated in the roman policier. Once an author soars into the realm of fantasy, in the Jules Verne manner, he is outside the bounds of detective fiction, cavorting in the uncharted reaches of adventure.
15. The truth of the problem must at all times be apparent ' provided the reader is shrewd enough to see it. By this I mean that if the reader, after learning the explanation for the crime, should reread the book, he would see that the solution had, in a sense, been staring him in the face-that all the clues really pointed to the culprit ' and that, if he had been as clever as the detective, he could have solved the mystery himself without going on to the final chapter. That the clever reader does often thus solve the problem goes without saying.
16. A detective novel should contain no long descriptive passages, no literary dallying with side-issues, no subtly worked-out character analyses, no "atmospheric" preoccupations. such matters have no vital place in a record of crime and deduction. They hold up the action and introduce issues irrelevant to the main purpose, which is to state a problem, analyze it, and bring it to a successful conclusion. To be sure, there must be a sufficient descriptiveness and character delineation to give the novel verisimilitude. 17. A professional criminal must never be shouldered with the guilt of a crime in a detective story. Crimes by housebreakers and bandits are the province of the police departments ' not of authors and brilliant amateur detectives. A really fascinating crime is one committed by a pillar of a church, or a spinster noted for her charities.
18. A crime in a detective story must never turn out to be an accident or a suicide. To end an odyssey of sleuthing with such an anti-climax is to hoodwink the trusting and kind-hearted reader.
19. The motives for all crimes in detective stories should be personal. International plottings and war politics belong in a different category of fiction ' in secret-service tales, for instance. But a murder story must be kept gemtlich, so to speak. It must reflect the reader's everyday experiences, and give him a certain outlet for his own repressed desires and emotions.

20. And (to give my Credo an even score of items) I herewith list a few of the devices which no self-respecting detective story writer will now avail himself of. They have been employed too often, and are familiar to all true lovers of literary crime. To use them is a confession of the author's ineptitude and lack of originality. (a) Determining the identity of the culprit by comparing the butt of a cigarette left at the scene of the crime with the brand smoked by a suspect. (b) The bogus spiritualistic se'ance to frighten the culprit into giving himself away. (c) Forged fingerprints. (d) The dummy-figure alibi. (e) The dog that does not bark and thereby reveals the fact that the intruder is familiar. (f)The final pinning of the crime on a twin, or a relative who looks exactly like the suspected, but innocent, person. (g) The hypodermic syringe and the knockout drops. (h) The commission of the murder in a locked room after the police have actually broken in. (i) The word association test for guilt. (j) The cipher, or code letter, which is eventually unraveled by the sleuth.

(End.)

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Posted: 15 years ago
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How To Write Detective Stories: Story Writing and Plot

Write a Story and a Great Mystery

'Detective' comes from the French 'detrere' -- 'to seek.' A detective story is an off-shoot of the mystery genre and, as such, its format is similar to that of a mystery. Of course, if you're writing a novel-length work you'll want to check out Novel Writing Made Easy to learn tips the professionals use to streamline their writing processes. In any case, when compared to mysteries, the detective story has some more definitive parameters, in regards to story plot and story writing.

Any good story plot contains several elements -- introduction, characterization, plot sequence, climax, denouement and conclusion. Essentially the mystery story is founded on a detail and sequence type of story writing. A mystery story does not need to be solved by the reader; it can be left open-ended. The detective story includes the same elements, but in a detective story, a character solves the mystery. These creative writing tips can help you not only learn how to write a story--but detective stories.

Here is a basic outline for a detective story worthy of Poirot, Marple or Holmes:

    Choose a time period and locale: You can set your story in any time period or place, as long as you have enough knowledge of that moment in history to give your story verisimilitude. You must be able to make the place and time believable. I read a series called Historical Detectives by Mike Ashley. There are mysteries set in Ancient Rome (Steven Saylor's "Gordanius the Finder" stories), Greece, Egypt (Agatha Christie's Death Comes at the End), 4th century China (Robert van Gulik's "Judge Dee" stories), the Middle Ages (Ellis Peters' "Brother Cadfael" mysteries), 7th century Ireland (Peter Tremayne's "Sister Fidelma" series), and even pre-recorded time.

    A general adage is to 'write about what you know.' If you grew up in Kentucky in the 1980's or Lebanon in the 1940's, use it! You will know details that we do not. If you were raised in a particular culture or religion, use those details.

    Choose your primary setting. A school, hospital, ship, archaeological dig, museum, library, old house, apartment complex, church -- you are limited only by your own creativity!

    Develop a detective: Based upon your selection of setting, create a detective appropriate to the place and age. Again, write about what you know. Your detective can be of any age, occupation, gender or nationality. It could even be an animal (consider the great cat detectives Koko and Yum-Yum, created by Lilian Jackson Braun).

    Your detective can be an official agent from any county: Agatha Christie's Poirot was a Belgian from the Surete and Ngaio Marsh's Roderick Alleyn was from the CID (Scotland Yard). Your detective can be helpful to the official force, or she can be completely on her own. It could be child or group of young teenagers like the Three Investigators (Robert Arthur).

    Your detective may be an actual detective, but could have a different occupation altogether. Your detective could be a priest, pharmacist, garbage man, librarian, construction worker or mail carrier! A child or teen is naturally a student. Again, write about what you know!



    Outline the crime: Every detective needs a crime to solve. Based upon your detective, place and time, choose an appropriate scenario. It may involve murder, theft or a simple local incident that affects only a limited group of people. Sometimes it's a riddle or oddity that doesn't hurt anyone, but is unusual and creates a problem. And sometimes it's a simple puzzle that has dangerous consequences for someone!

    But whatever the problem or mystery, it needs to be outlined and explained, step-by-step in sequence. Create timetables for yourself to show when things happened. You can draw out a helpful map if necessary. This becomes the plot.

    Include some clues: Scatter some details that a witness may notice but not understand. You can choose general clues like footprints, weapons or food, but don't make them boring and repetitive. At the same time, don't make them so complicated and convoluted that only an expert would have any knowledge of them. Above all, make them intriguing! Identify the MMO: Every crime is based upon three factors: Motive, Method and Opportunity. The motive is the reason a character would do something like commit a crime. The method is how the problem came about or the crime committed. The opportunity involves who was nearby when the problem happened or the crime was committed (who had an opportunity to commit the crime). Identify the alibis of the suspects: According to the timetable, decide who was where and when at the time the problem occurred or crime was committed. Provide a climax: Generally, a situation occurs which brings all the events together. It's usually an event or some moment of tension or drama. The climax should contain an element of surprise; you might include some danger or disaster. Someone might be saved from the brink of death. It is this event that ultimately sheds light upon the mystery. Write your denouement: This is the resolution of the mystery. This is when secrets are revealed and you wrap up the loose ends of the story. Some details will reveal themselves and your detective can articulate the rest: the what, who, when, where, how and why!
  1. Summarize with a short conclusion. Here is the final outcome of the story, and where we leave our beloved detective. You might even give a few hints about her next adventures !

These creative writing tips will help you when writing detective stories. I have mentioned some excellent authors for you to research for inspiration. I will add a few more: Susanna Gregory, Bruce Alexander, Edgar Allen Poe (The Purloined Letter), Dorothy Sayers, P.D. James, Erle Stanley Gardner, Edward Marston, and Rex Stout. Now go get started and write a story! Happy Sleuthing!

Edited by jiya1 - 15 years ago
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Posted: 15 years ago
#3

How to Write a Detective Story

From <G. K.'s Weekly>, October 17, 1925

Reprinted in <The Spice of Life>

Let it be understood that I write this article as one wholly conscious that he has failed to write a detective story. But I have failed a good many times. My authority is therefore practical and scientific, like that of some great statesman or social thinker dealing with Unemployment or the Housing Problem. I do not pretend that I have achieved the ideal that I set up here for the young student; I am, if you will, rather the awful example for him to avoid. None the less I believe that there are ideals of detective writings, as of everything else worth doing; and I wonder they are not more often set out in all that popular didactic literature which teaches us how to do so many things so much less worth doing; as, for instance, how to succeed. Indeed, I wonder very much that the title at the top of this article does not stare at us from every bookstall. Pamphlets are published teaching people all sorts of things that cannot possibly be learnt, such as personality, popularity, poetry, and charm. Even those parts of literature and journalism that most obviously cannot be learnt are assiduously taught. But here is a piece of plain straightforward literary craftsmanship, constructive rather than creative, which could

to some limited extent be taught and even, in very lucky instances, learnt. Sooner or later I suppose the want will be supplied, in that commercial system in which supply immediately answers to demand, and in which everybody seems to be thoroughly dissatisfied and unable to get anything he wants. Sooner or later, I suppose, there will

not only be text-books teaching criminal investigators, but text-books teaching criminals. It will be but a slight change from the present tone of financial ethics, and when the shrewd and vigorous business mind has broken away from the last lingering influence of

dogmas invented by priests, journalism and advertisement will show the same indifference to the taboos of today as does today to the taboos of the Middle Ages. Burglary will be explained like usury, and there will be no more disguise about cutting throats than there is about cornering markets. The bookstalls will be brightened with titles

like 'Forgery in Fifteen Lessons,' and 'Why Endure Married Misery?' with a popularization of poisoning fully as scientific as the popularization of Divorce and Birth-Control.

But, as we are so often reminded, we must not be in a hurry for the arrival of a happy humanity; and meanwhile, we seem to be quite as likely to get good advice about committing crimes as good advice about detecting them, or about describing how they could be detected. I imagine the explanation is that the crime, the detection, the

description, and the description of the description, do all demand a certain slight element of thought, while succeeding and writing a book on success in no way necessitate this tiresome experience. Anyhow, I find in my own case that when I begin to think of the

theory of detective stories, I do become what some would call theoretical. That is, I begin at the beginning, without any pep, snap, zip or other essential of the art of arresting the attention, without in any way disturbing or awakening the mind.

The first and fundamental principle is that the aim of a mystery story, as of every other story and every other mystery, is not darkness but light. The story is written for the moment when the reader does understand, not merely for the many preliminary moments when he does not understand. The misunderstanding is only meant as a dark outline of cloud to bring out the brightness of that instant of intelligibility; and most bad detective stories are bad because they fail upon this point. The writers have a strange notion that it is their business to baffle the reader; and that so long as they baffle him it does not matter if they disappoint him. But it is not only necessary to hide a secret, it is also necessary to have a secret; and to have a secret worth hiding. The climax must not be an anti-climax; it must not merely consist of leading the reader a dance and leaving him in a ditch. The climax must not be only the bursting of a bubble but rather the breaking of a dawn; only that the daybreak is accentuated by the dark. Any form of art, however trivial, refers back to some serious truths; and though we are dealing with nothing more momentous than

a mob of Watsons, all watching with round eyes like owls, it is still permissible to insist that it Is the people who sat in darkness who have seen a great light; and that the darkness is only valuable in making vivid a great light in the mind. It always struck me as an

amusing coincidence that the best of the Sherlock Holmes stories bore, with a totally different application and significance, a title that might have been invented to express this primal illumination; the title of "Silver Blaze"

The second great principle is that the soul of detective fiction is not complexity but simplicity. The secret may appear complex, but it must be simple; and in this also it is a symbol of higher mysteries. The writer is there to explain the mystery; but he ought not to be needed to explain the explanation. The explanation should explain itself; it should be something that can be hissed (by the villain, of course) in a few whispered words or shrieked preferably by the heroine before she swoons under the shock of the belated realization that two and two make four. Now some literary detectives make the solution more complicated than the mystery, and the crime more complicated than the solution.

Thirdly, it follows that so far as possible the fact or figure explaining everything should be a familiar fact or figure. The criminal should be in the foreground, not in the capacity of criminal, but in some other capacity which nevertheless gives him a natural right to be

in the foreground. I will take as a convenient case the one I have already quoted; the story of Silver Blaze. Sherlock Holmes is as familiar as Shakespeare; so there is no injustice by this time in letting out the secret of one of the first of these famous tales. News is brought to Sherlock Holmes that a valuable race-horse has been stolen, and the trainer guarding him murdered by the thief. Various people, of course, are plausibly suspected of the theft and murder; and everybody concentrates on the serious police problem of who can have killed the trainer. The simple truth is that the horse killed him. Now I take that as a model because the truth is so very simple. The truth really is so very obvious.

At any rate, the point is that the horse is very obvious. The story is named after the horse; it is all about the horse; the horse is in the foreground all the time, but always in another capacity. As a thing of great value he remains for the reader the Favourite; it is only as a

criminal that he is a dark horse. It is a story of theft in which the horse plays the part of the jewel until we forget that the jewel can also play the part of the weapon. That is one of the first rules I would suggest, if I had to make rules for this form of composition. Generally speaking, the agent should be a familiar figure in an unfamiliar function. The thing that we realize must be a thing that we recognize; that is it must be something previously known, and it ought to be something prominently displayed. Otherwise there is no surprise in mere novelty. It is useless for a thing to be unexpected if it was not worth expecting. But it should be prominent for one reason and responsible for another. A great part of the craft or trick of writing mystery stories consists in finding a convincing but misleading reason for the prominence of the criminal, over and above his legitimate business of committing the crime. Many mysteries fail merely by leaving him at loose ends in the story, with apparently nothing to do except to commit the crime. He is generally well off, or our just and equal law would probably have him arrested as a vagrant long before he was arrested as a murderer. We reach the stage of suspecting such

a character by a very rapid if unconscious process of elimination. Generally we suspect him merely because he has not been suspected. The art of narrative consists in convincing the reader for a time, not only that the character might have come on the premises with no

intention to commit a felony, but that the author has put him there with some intention that is not felonious. For the detective story is only a game; and in that game the reader is not really wrestling with the criminal but with the author.

What the writer has to remember, in this sort of game, is that the reader will not say, as he sometimes might of a serious or realistic study: "Why <did> the surveyor in green spectacles climb the tree to look into the lady doctor's back garden?" He will insensibly and inevitably say, "Why did the author <make> the surveyor climb a tree, or introduce any surveyor at all?" The reader may admit that the town would in any case need a surveyor, without admitting that the tale would in any case need one. It is necessary to explain his presence in the tale (and the tree) not only by suggesting why the town council put him there, but why the author put him there. Over and above any little crimes he may intend to indulge in, in the inner chamber of the story, he must have already some other justification as a character in a story and not only as a mere miserable material person in real life. The instinct of the reader, playing hide-and-seek with the writer, who is his real enemy, is always to say with suspicion, Yes, I know a surveyor might climb a tree; I am quite aware that there are trees and that there are surveyors, but what are you doing with them? Why did you make this particular surveyor climb this particular tree in this particular tale, you cunning and evil-minded man?"

This I should call the fourth principle to be remembered, as in the other cases, people probably will not realize that it is practical, because the principles on which it rests sound theoretical. It rests on the fact that in the classification of the arts, mysterious murders

belong to the grand and joyful company of the things called jokes. The story is a fancy; an avowedly fictitious fiction. We may say if we like that it is a very artificial form of art. I should prefer to say that it is professedly a toy, a thing that children 'pretend' wish. From this it follows that the reader, who is a simple child and therefore very wide awake, is conscious not only of the toy but of the invisible playmate who is the maker of the toy, and the author of the trick. The innocent child is very sharp and not a little suspicious. And one of the first rules I repeat, for the maker of a tale that shall be a trick, is to

remember that the masked murderer must have an artistic right to be on the scene and not merely a realistic right to be in the world. He must not only come to the house on business, but on the business of the story; it is not only a question of the motive of the visitor but of the motive of the author. The ideal mystery story is one in which he is such a character as the author would have created for his own sake, or for the sake of making the story move in other necessary matters, and then be found to be present there, not for the obvious and sufficient reason, but for a second and a secret one. I will add that for

this reason, despite the sneers at 'love-interest' there is a good deal to be said for the tradition of sentiment and slower or more Victorian narration. Some may call it a bore, but it may succeed as a blind.

Lastly the principle that the detective story like every literary form starts with an idea, and does not merely start out to find one, applies also to its more material mechanical detail. Where the story turns upon detection, it is still necessary that the writer should begin from the inside, though the detective approaches from the outside. Every good problem of this type originates in a positive notion, which is in itself a simple notion; some fact of daily life that the writer can remember and the reader can forget. But anyhow, a tale has to be founded on a truth; and though opium may be added to it, it must not merely be an opium dream.

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RONALD KNOX'S DECALOGUE
Here is Fr. Ronald Knox's famous Ten Commandment list for Detective Novelists (copyright 1929 Ronald Knox and Pope Somebody):
    The criminal must be someone mentioned in the early part of the story, but must not be anyone whose thoughts the reader has been allowed to follow. All supernatural or preternatural agencies are ruled out as a matter of course. Not more than one secret room or passage is allowable. No hitherto undiscovered poisons may be used, nor any appliance which will need a long scientific explanation at the end. No Chinaman must figure in the story. No accident must ever help the detective, nor must he ever have an unaccountable intuition which proves to be right. The detective must not himself commit the crime. The detective must not light on any clues which are not instantly produced for the inspection of the reader. The stupid friend of the detective, the Watson, must not conceal any thoughts which pass through his mind; his intelligence must be slightly, but very slightly, below that of the average reader.
  • Twin brothers, and doubles generally, must not appear unless we have been duly prepared for them.
You will note, of course, that every one of these commandments has been violated at one time or another in a classic mystery novel.

PS: Here is the oath, composed by G. K. Chesterton, of membership in the famous British Detection Club: "Do you promise that your detectives shall well and truly detect the crimes presented to them using those wits which it may please you to bestow upon them and not placing reliance on nor making use of Divine Revelation, Feminine Intuition, Mumbo Jumbo, Jiggery-Pokery, Coincidence, or Act of God?"


REVISED VERSION
This is presumptuous, but here is Grobius Shortling's Revised Version:
    The criminal must be somebody mentioned in the story. (This is absolutely essential, otherwise the book cannot be called a detective story. The other bit about 'sharing thoughts' is too strict, but a writer should still be cautious because an outright authorial deception must be avoided.) Supernatural elements are allowable for atmospheric or plot reasons, but they must play no part in the actual solution of the mystery. Secret passages or hidden rooms are all right (if the setting allows it), but do not deserve to be used as an explanation of the murder method. Avoid unknown Amazonian arrow poisons or newly invented Death-Ray machines, unless as an author you are qualified (scientifically) to justify it (i.e., if Newton had written a mystery based on his laws of Optics, that would be OK, but don't presume to invent a poison if you don't even know that aspirin can be fatal.) Do not use 'foreigners' or other aliens as major characters unless you have some real understanding of their culture and mind-set, and they have some relevance to the plot beyond exotic obfuscation. Avoid accidental solutions, as they are hardly fair in a story of deduction and the presentation of real clues. And please do not inflict on the poor reader one of those mid-book "Mon dieu, how could I not have seen that before" exclamations which sit like undigested food until the end of the mystery. The criminal should not be someone you have intentionally presented as totally trustworthy. (If he/she is a liar, at least provide some clue to give the reader a chance to spot that.) All clues must be revealed, although it is perfectly legitimate to disguise them. (But I would draw the line at basing a clue on some misspelling of a word, American vs. British usage, for example, because most books are hardly proofread any more.) There should but doesn't have to be a 'Watson' or some observing point of view that sees but misinterprets the events under investigation. (Only common sense, otherwise where is the drama?)
  • Do not try to fool the reader with improbable impersonations, such as a woman posing as a man or vice versa and getting away with it by consummate acting ability, especially when they are deceiving people who know them well. (This doesn't even work in Shakespeare.) Especially avoid wigs and false whiskers!

TEN MORE COMMANDMENTS
A few more caveats based on this reviewer's prejudices (another 10 Commandments):
    Do not try to confuse the reader with elaborate timetables based on train schedules, etc., as there is no guarantee that things like that would ever work out for even the carefullest murderer. (Sod's or Murphy's Law.) Avoid having your Prime Suspect turn out to be the culprit after all, because this is ultimately disappointing (unless you are clever enough to totally reshuffle motives and alibis). Do not present an 'impossible crime' situation without at least attempting to verify its plausibility by experiment. Also try to avoid using an accomplice to abet the criminal's illusion. (That's OK for stage magicians with their assistants, but spoils a mystery plot where the villain has to deceive the detective, almost, but without cheating. It makes a lot of sense, too, if you are a villain, not to risk collaboration.) The murderer should never turn out to be somebody incapable of committing the crime, at least as presented in the lead-up (i.e., invalids in wheelchairs, morons, a person in an intensive-care ward, an astronaut who happened to be in orbit at the time). A conspiracy involving a hired hit-man, or a mysterious Illuminati cartel, does not belong in a true detective novel. This also includes situations where several suspects are independently up to no good and just happen to be on the scene at the relevant time. (Sod's Law, again, and a very mechanical manipulation of coincidence for supposedly dramatic purposes -- this won't fool anybody and should be dismissed as mere padding.) No faking of fingerprints or other forensic details. In spite of their portrayal, even the police a hundred years ago were not as incompetent as they were made out to be. Nowadays, if you want to commit a murder, forget trying such a thing, unless you can afford a good lawyer to screw up the expert witnesses at your trial! If you are going to talk down to the reader (who is an ignoramus, whereas you are a genius), via your detective, make sure your facts are correct. Twaddle about Egyptology (curse of the pharaoh, etc.) is unacceptable. Informative facts about some obscure subject, however, are beneficial. Do not present your detective as an ineffectual fool or allow him or her to show any signs of not being superior to the reader or the 'Watson' (except to the extent that the detective can have misjudgements and miscalculations for the sake of 'bonding' with the reader). An incompetent detective is an actor in a comedy, not a detective story. Get your details of real police policies and forensic science up to date as far as you can. Unless the book takes place in the classic stranded house-party tradition, there is no way an author can get away with ignoring public procedures, no matter how gifted the detective.
  • Finally, a personal peeve: Don't have a large cast of characters and refer to them all by their Christian names, such as Evelyn, Jane, Meg, Charles, and Chris. Who in the hell are you talking about?
Grobius Shortling (July 4, 2001)
HOWARD HAYCRAFT'S RULES
A classic readers' guide was published in 1941 (Murder for Pleasure renewed 1968 Howard Haycraft) and while dated is one of the best treatises on the subject. Haycraft's "Rules of the Game" chapter expounds in greater detail than a simple decalogue. Here are the sub-sections (paraphrased or reinterpreted, not quoted in full -- just to provide the flavor):
    Structure and Sources: Mainly keep in mind that the plot comes first and that the actions of the characters are 'retrofitted' into it, which is how a detective story differs from a crime novel where of course the characters themselves drive the plot. Any central pivot, such as an expertise about some unusual subject, is up to the author -- as long as it is accurate. The Need for Unity: In other words, make the story fit the devised crime. A person -- detective, suspect, witness -- should not act out of 'character' just because the plot demands it. In that case, it is better just to redesign the character. The Detective: This is almost axiomatic -- one must have a detective who is distinctively defined, preferably a series detective (which saves having to create a new one for each book -- easier that way both for the writer and the reader and engenders a familiarity that ensures comfort and a market for new books). Initially defining a detective whom readers can 'identify' with as a familiar friend is one of the hardest things, apart from plotting, for a detective novelist to do, but once done removes the burden of re-explication. Watson or Not?: Discouraged now because it is trite, but if you have to have one, make him a total opposite of the detective -- e.g., Archie Goodwin vs Nero Wolfe. Viewpoint: Standard literary practice, whatever the genre. There has to be a consistency of delivery for the story, no matter what technique is used (first person, omniscient, point-of-view, whatever). The Crime: There really must be a murder, or at least a major felony -- otherwise, what's the point? Who's ripping off the hand towels at the Dorchester Hotel is hardly the business of a mystery novel. The Title: "The best advice to the author faced with the selection of a title is not to worry about it." Having a good title and basing the book on it is like the tail wagging the dog. 'Nuff said. The Plot: Keep it flowing from one thing to another and don't get sidetracked into dead-ends. Well, that's common sense for all fiction. "Had I But Known": That has always been a bugaboo among mystery fans since Mary Roberts Rinehart and earlier. It is the ditzy heroine sneaking into Bluebeard's chamber even if she has been repeatedly warned not to. It is the kid's action when told "Whatever you do, don't climb on the railway tressle." Does not belong in a detective story. (Can be fun enough in a gothic romance or horror novel or something of the sort.) Emotion and Drama: Of course for dramatic reasons there has to be some of this for the sake of interesting the reader, but for the most part remember that this is a novel of detection, not a love story. The Puzzle Element: Don't make that the whole story; this is not a crossword puzzle. Background and Setting: Basically, the author should be familiar personally with the location. If you were in Aruba for three hours on a cruise ship trip, don't set your novel in Aruba based on that. Use real settings when possible, for verisimilitude, and be accurate. And, PS, don't borrow somebody else's setting, such as Wuthering Heights. Characters and Characterization: Not all of the players need to be fully defined -- puppet roles are fine (cops, servants, etc.) -- but at least the detective, the murderer, and preferably the victim should be convincingly realized. Is this obvious or what? But a lot of formula mysteries totally ignore this precept. Style: Avoid corniness, pretentiousness, and overwriting. (Duh...) The Devices of Detection: Don't be so elaborate as to make the dnouement incomprehensible. Beware of ignorance of the simple rules of evidence and forensics. (Then follows a whole list of things to avoid, like tobacco ashes, locked rooms, footprints, etc., but that is just HH's judgment based on what were clichs then. If it works, then it's OK, right?) Physical Boundaries: This is basically advice on how long a mystery novel or story should be. Times change -- sometimes very lengthy, sometimes very short, now lengthy again (because of the high cover cost of a book these days -- padding out an extra couple hundred pages, which isn't that more expensive production-wise, makes the reader think it's worth the money).
  • Some General Considerations: Basically extols the existence of bodies like The Detection Club in England, which encouraged new ventures in this genre, and was a professional forum for both established and hopeful writers. MWA encourages this now in the US (but not so much back then).
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#5

How to Write a Detective Story

By lisaj66

Detective stories are puzzles to be pieced together and reveal the bigger pictures. Unlike a jigsaw puzzle, the big picture shouldn't become clear until the very last piece is placed. The reader eagerly awaits that moment when all the pieces come together; small clues adjoining major plot points and all the gaps filled. This makes detective stories particularly challenging for writers, but they're also great fun to write and to read if they're done correctly.

More than any other genre, mysteries benefit from detailed outlining before any writing begins.

Set the story in a time and place. The characters live within the constraints of the setting, so it's important to pick a time and place you are familiar with for authenticity sake.

Determine what crime has occurred then answer Why, How, When and Who. The writer must have all the answers in order to lead their detective and readers astray. Ultimately the soul of detective fiction is not complexity but simplicity. The secret may appear complex, but it must be simple.

Once you understand the nature of the crime, you will be better equipped to decide who has the most at stake and motivation to solve the crime. Your detective may be a professional investigator, hired by a suspect or victim – or your detective may be an amateur – perhaps the suspect of victim themselves. Regardless, your detective must have a legitimate, vested interest in discovering the truth. Don't skimp when developing characters. In order to kill your characters, you must first make them live. The plot and pace are essential to a good detective story, but great detective stories focus on the players. The Sherlock Holmes stories are classics because of Holmes and Watson, the comedy of their conversations and the consistent roles they play.

Now you have the most important elements of your story. Fill in any gaps with sub plots and back story.

Once you can see the complete story, laid out in a logical and viable view it's time to break it all apart into a jumble of jigs.

The art of how to write a detective story exists in the writer's ability to reassemble the pieces in a sequence that ensures suspense until the last possible moment. Unveil the crime in the first few chapters. The crime and subsequent clues are the hooks which keep you readers engaged. Also introduce your protagonist and antagonist early on, along with a cast of supporting characters who may be victims, witnesses or suspects at turns or at once. The great trick of writing mystery stories is to find a convincing but misleading reason for the presence of the villain, aside from committing the crime. Without purpose, the character who loiters on the edges of the stories is suspect and more so if he is not suspected by your detective.

The reader must have access to all the information your detective has access to. Detective stories are a race of wits, to see who can detect the truth from logic or scientific discovery first.

Place the last piece - the climatic moment when the mystery is explained, through discourse or confession, hissed by the villain in a few whispered words or shrieked by the heroine in a moment of enlightenment. The explanation should explain itself: no need to make the solution more complicated than the mystery, and the crime more complicated than the solution. When the last piece is placed, every question should be answered, every sub plot resolved, every red herring eliminated.

According to CK Chesterton "The true object of an intelligent detective story is not to baffle the reader, but to enlighten the reader; but to enlighten him in such a manner that each successive portion of the truth comes as a surprise. In this, as in much nobler types of mystery, the object of the true mystic is not merely to mystify, but to illuminate. The object is not darkness, but light; but light in the form of lightning."

The rules for how to write a detective story are relatively simple but the execution requires planning and effort.

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#6

How to Write Crime Stories and Detective Fiction that Mystery Readers Will Love
Published November 01, 2008 by:
Marilisa Kinney Sachteleben
Tired of cracker-bland stories that readers only nibble? What defines a story that readers gulp down whole, beg for more before the first even digests? Characters, plot, climax and something else. Learn to write
'gulp down whole' stories!

'Detective' comes from the French 'detrere' -- 'to seek.' A detective story is an off-shoot of the mystery genre and, as such, its format is similar to that of a mystery. The detective story has some more definitive parameters, however.

Any good story contains several elements -- introduction, characterization, plot sequence, climax, denouement and conclusion. Essentially the mystery story is founded on detail and sequence. A mystery story does not need to be solved by the reader; it can be left open-ended. The detective story includes the same elements, but in a detective story, a character solves the mystery.

Here is a basic outline for a detective story worthy of Poirot, Marple or Holmes!

-Choose a time period and locale: You can set your story in any time period or place, as long as you have enough knowledge of that moment in history to give your story verisimilitude. You must be able to make the place and time believable. I read a series called Historical Detectives by Mike Ashley. There are mysteries set in Ancient Rome (Steven Saylor's "Gordanius the Finder" stories), Greece, Egypt (Agatha Christie's Death Comes at the End), 4th century China (Robert van Gulik's "Judge Dee" stories), the Middle Ages (Ellis Peters' "Brother Cadfael" mysteries), 7th century Ireland (Peter Tremayne's "Sister Fidelma" series), and even pre-recorded time.

A general adage is to 'write about what you know.' If you grew up in Kentucky in the 1980's or Lebanon in the 1940's, use it! You will know details that we do not. If you were raised in a particular culture or religion, use those details.

Choose your primary setting. A school, hospital, ship, archaeological dig, museum, library, old house, apartment complex, church -- you are limited only by your own creativity!

-Develop a detective: Based upon your selection of setting, create a detective appropriate to the place and age. Again, write about what you know. Your detective can be of any age, occupation, gender or nationality. It could even be an animal (consider the great cat detectives Koko and Yum-Yum, created by Lilian Jackson Braun).

Your detective can be an official agent from any county: Agatha Christie's Poirot was a Belgian from the Surete and Ngaio Marsh's Roderick Alleyn was from the CID (Scotland Yard). Your detective can be helpful to the official force, or she can be completely on her own. It could be child or group of young teenagers like the Three Investigators (Robert Arthur).

Your detective may be an actual detective, but could have a different occupation altogether. Your detective could be a priest, pharmacist, garbage man, librarian, construction worker or mail carrier! A child or teen is naturally a student. Again, write about what you know!

-Outline the crime: Every detective needs a crime to solve. Based upon your detective, place and time, choose an appropriate scenario. It may involve murder, theft or a simple local incident that affects only a limited group of people. Sometimes it's a riddle or oddity that doesn't hurt anyone, but is unusual and creates a problem. And sometimes it's a simple puzzle that has dangerous consequences for someone!

But whatever the problem or mystery, it needs to be outlined and explained, step-by-step in sequence. Create timetables for yourself to show when things happened. You can draw out a helpful map if necessary. This becomes the plot.

-Include some clues: Scatter some details that a witness may notice but not understand. You can choose general clues like footprints, weapons or food, but don't make them boring and repetitive. At the same time, don't make them so complicated and convoluted that only an expert would have any knowledge of them. Above all, make them intriguing!

-Identify the MMO: Every crime is based upon three factors: Motive, Method and Opportunity. The motive is the reason a character would do something like commit a crime. The method is how the problem came about or the crime committed. The opportunity involves who was nearby when the problem happened or the crime was committed (who had an opportunity to commit the crime).

-Identify the alibis of the suspects: According to the timetable, decide who was where and when at the time the problem occurred or crime was committed.

-Provide a climax: Generally, a situation occurs which brings all the events together. It's usually an event or some moment of tension or drama. The climax should contain an element of surprise; you might include some danger or disaster. Someone might be saved from the brink of death. It is this event that ultimately sheds light upon the mystery.

-Write your denouement: This is the resolution of the mystery. This is when secrets are revealed and you wrap up the loose ends of the story. Some details will reveal themselves and your detective can articulate the rest: the what, who, when, where, how and why!

-Summarize with a short conclusion. Here is the final outcome of the story, and where we leave our beloved detective. You might even give a few hints about her next adventures!

I have mentioned some excellent authors for you to research for inspiration. I will add a few more: Susanna Gregory, Bruce Alexander, Edgar Allen Poe (The Purloined Letter), Dorothy Sayers, P.D. James, Erle Stanley Gardner, Edward Marston, and Rex Stout. Happy Sleuthing!
Edited by jiya1 - 15 years ago
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#7
Writers

How to Write a Detective Story

August 17, 2008 at 4:58 am If you want to write a detective story, you'll have to begin with a little investigation of your own. There are several different sub genres in this category of mysteries; from hard boiled detectives to amateur sleuths. You detective could be anyone, a little old lady, a cynical ex marine, a teen girl with a knack for mischief, a chef, even a couple of cats.

The first detectives of popular fiction were amateurs who solved murders like a parlor game outwitting the incompetent police. Dashiell Hammett, a former Pinkerton detective, took a more realistic approach to crime solving, with classic detective novels like "The Maltese Falcon" and "The Thin Man." Raymond Chandler once said "He (Hammett) put these people down on paper as they were, and he made them talk and think in the language they customarily used for these purposes. He wrote scenes that seemed never to have been written before."

Chandler's Philip Marlowe epitomizes the hard boiled private investigator, a incorruptible, hard drinking, tough guy. Chandler created a feeling of believability with his characters and stories.

Amateur sleuths are usually not held to the same standards. It can be tricky justifying the presence of your protagonist especially if you intend to serialize the character. Remember the Angela Lansbury from Murder She Wrote? Every where she went a murder was committed. I would serious reconsider a friendship with this type of sleuth. Your detective has to have a legitimate reason to be involved and something personal at stake. They may have been accused of a crime or the victim of a crime, they may be protecting someone else or they may have a professional interest in the truth, such as: journalists, lawyers or writers.

Once you've decided the type of detective story you wish to write, focus on the crime and facts of the case. More than any other type of story, I believe the detective story will benefit from a detailed outline before you start writing. There are certain rules you must follow to meet your readers' expectations

1. Introduce the crime early on, preferably within the first three chapters. It is the crime and subsequent clues that hook your reader. The crime should be significant enough that your reader feels invested in the outcome. Most detective stories involve a murder or kidnapping.

2. Introduce the detective and culprit early on. You're not playing fair if you don't included the antagonist in the line up of suspects.

3. Provide clues along the way so it is possible, though highly unlikely, that your reader could solve the case themselves.

4. Don't provide enough clues along the way so your reader solves the case before your detective. A detective story is a race between your protagonist and your reader. If the reader wins, the victory will be bitter sweet. Your readers want to be challenged, but in the end, they want to be outsmarted.

5. Wrap up all the loose ends. Readers will remember every red herring you threw in their direction. If a clue wasn't relevant, make sure you provide a reason why it was included. Each plot point must be plausible, and the action even paced, without getting bogged down in back stories or subplots.

6. Your detective must solve the case using logic or scientific means. CK Chesterton wrote the following oath for all writers of detective stories: "Do you promise that your detectives shall well and truly detect the crimes presented to them using those wits which it may please you to bestow on them and not placing reliance on nor making use of Divine Revelation, Feminine Intuition, Mumbo Jumbo, Jiggery-Pokery, Coincidence, or Act of God?"

Of course, the best way to learn how to write a detective story is to read detective stories. Pay attention to how clues are revealed, when key characters are introduced and when revelations are made. Detective stories are fun to read and fun to write, but if you don't play by the rules, you won't stay in the game.

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#8

How to write mystery stories

Mystery stories are very fun to read; shouldn't you try to write one?

Mystery stories are the "smartest" books to read. Mystery stories require the reader to be constantly thinking and drawing conclusions about what is going on in the story. They are fast-paced, intelligent, and often have a comical edge to them somewhere in the story. People everywhere have enjoyed mystery stories for hundreds of years. I have read and written many mystery fiction stories, and here are the basic guidelines that I use:

*Characters
Your characters have to be colorful. Put a lot of expression and life into them. For example, make a very jovial policeman or a very angry detective and have their qualities affect each other through out the story. You want your characters to be fully developed and unique. Readers often get characters confused in mystery stories, but if the characters have distinct personalities that should not and will not be a problem. Besides, the reader already has to be kept on his or her toes to follow the mystery, and creating eccentric characters is very entertaining!

*The Mystery
The mystery is quite obviously the most important part of mystery fiction writing. Your mystery needs to create such a conflict that all of your colorful characters are drawn into the pages of your book. Your mystery needs to be a question that is almost impossible to answer without your star detective. A few tips for setting up a mystery that will keep your readers fingers stuck to the book:

* Foreshadowing. You will want to put a detail somewhere in the book that points the accusing finger at one character or another. Foreshadowing typically points the finger at the real criminal, but using a red herring is also a very useful trick that will keep your readers on the edge of their seats.

* Red Herring. A red herring is foreshadowing or showing some detail that is meant to throw the reader off or trick him or her. It is "fake" foreshadowing. For example, say I put a line in the said : Then Louise walked into the room with a bloody knife : Most readers would think that this Louise is the criminal. But later in the book, you can reveal another detail such as Louise cutting meat with the knife. The red herring adds to the mystery because it keeps the reader away from discovering the culprit halfway through the book, and will eventually keep them guessing as to who did it. Red Herrings are often tricky to create because they require a lot of extra activity in the story.

* The Ending. The ending is the crucial part of a mystery story. This is where your detective is at center stage. This is where everything in your mystery story falls in to place....or does it? You can just as easily put a cliff-hanger at the end of your mystery story. Does it turn out that the accused culprit has been dead for a century? You decide, but make sure that it is written well and adds enough suspense to the mystery to keep the reader guessing, or thoroughly explains what really happened. A good ending will give the reader a final impression on the book. Will your readers' be good or bad?

By following these basic rules, your readers will never want to put down your book, or turn away from your story. Another good way to attract readers is by coming up with an idea that has never been thought of. For example, what would happen if a killer killed one of his accomplices and left the original victim alone? You need to create something more complex than "Who stole the cookie from the cookie jar?".

Edited by jiya1 - 15 years ago
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#9

How to Write a Mystery Story

Nov 20th, 2008 by StephanieSasaki

Writing a mystery story can be great fun if you follow a few simple guidelines.

Writing a mystery story can be great fun if you follow a few simple guidelines. There are, of course, steps to writing any story but the mystery story is special because there's always a twist. Each writer has their own process for developing story and characters; here you will find some basic steps to get you on your way while focusing on the mystery waiting to unfold

Jot Down Key Points

Before writing a word, take some time to jot down key story points. As you're writing, the story will want to take on a life of its own. Having a handy reference of key points will help keep your story on track and you from pulling your hair out. A list of key points is also helpful when outlining the story plot. You may very well find that the story begins to unfold as you're writing down the key points. If this happens…let it! Write down any ideas or details that come to you, they'll come in handy later. Suggestions for Key Points: 1) What is the mystery? - This is the underlying theme to the entire story so be as in-depth as possible (i.e. Has there been a murder? If so, how and where was it committed?). 2) Hunt for the culprit - Every good story has an antagonist, but what steps must the hero take to find him/her? How will the villain evade the hero? 3) How is the mystery solved? - In mystery writing there are a lot of twists and turns. Write down your initial thoughts for plot twists, red herrings to throw the readers off the trail of the true villain, and of course the final stages of how the hero will prevail…or does he?

The Characters

Every great story has well rounded characters. We read fiction because we want to be entertained and develop a connection with the characters. Outlining items such as personality traits, physical features, and quirks can help bring your characters to life. Protagonist – Decide the name, age, where does he/she live, does he/she have a family or pets, what is their driving goal? Antagonist – Decide the name, age, where does he/she live, is there an underlying reason for being the antagonist? Support Characters – Support characters are the color of the story. They provide depth to the story whether good or bad. A support character could be as simple as a loud mouth hot dog vendor standing on a street corner or as in-depth as the villain's partner in crime. In writing a mystery story, support characters can take on a life of their own with the reader, so make them interesting. Just because they are labeled support characters does not mean they are any less important than the main characters.

The Setting

When and where is the story set? These two key elements are what bring your story to life. Mystery story writing is a broad genre and could be set in any time period and in any place. When working with actual locations it is a good idea to do research on the location first. Readers want to feel as though they are there with the characters, so being able to accurately describe a location is vital. Time periods are no exception. If the story is set in 1940's New Orleans, the reader will want to see their surroundings, not just be told the story is taking place in a speakeasy. Be descriptive!

The All Important Plot

A mystery story is not a story without a solid well thought out plot. Some things to consider when developing the story plot: What is the driving force of the mystery? What does the villain do to thwart the hero? What other obstacles get in the way of solving the mystery? One of the most important elements of writing a mystery story is suspense. Giving away too much too soon will bore the reader. It is best if the suspense is sprinkled throughout the story; bring the mystery to light within the first few chapters, then as the story progresses add a clue here and there without revealing the outcome until the final chapter. Do not be afraid to add a "red herring" (false clue) within the stories context. Readers love nothing better than to think they have everything figured out only to find in the end they were mistaken the entire time.

Every good story must come to an end...Climax and Resolution

The final few chapters of the story should hold the climax of the conflict and resolution between the hero and villain, including how all of the clues scattered throughout the story cumulatively solves the mystery. A good conclusion gives the reader a sense of closure in finding out how the hero solved the mystery. Remember that not all mysteries have to be completely solved or have a "happy" ending. If you are writing a series of stories, the villain may get away at the end of story #1 with the hero using clues from story #1 to track down the villain in story #2. In mystery story writing, the possibilities are only limited by your imagination.

Tips

  • Check your grammar. Improper use of grammar will not only make the story hard to follow for the reader but will also elicit criticism from publishers.
  • You wrote the story, now read it. Look objectively at the content. Does the story arch follow a logical path? Are the characters and settings believable?
  • Keep pen and paper nearby at all times. The muse to write can be fickle and you don't want to lose a brilliant idea because you didn't write it down.

Written by StephanieSasaki



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#10
Creating a Villain for your Crime and Mystery Stories

The villain is just as important as the hero, so follow these tips to make him stand out:

Mystery stories need villains in order for there to be a plot because the protagonist needs a challenge if the author wishes the story to be engrossing. Many amateur authors, though, will create polarized characters that can be compared in black and white, such as the hero who never falters in his or her quest for justice or the villain without a heart at all who will stop at nothing to wreak havoc upon the world. Suffice to say, these characters, while possibly appropriate for a child's picture book, just don't cut it for young adult and adult mystery stories.

Everyone has a heart; you need to remember this while creating a villain. For example, I have known a teacher at my school for five years and never liked her; I thought she was insensitive and showed no mercy to the common needs of the students. However, I saw her break down in tears at a service not too long ago, and realized that everyone can feel at least some human emotion. Though your villain can maintain a cold, hard, murderous exterior, adding some emotional depth to him or her won't just make for a better story, but it will also allow the reader to connect with the antagonist, making the story all the more touching.

"Do that, Rorschach? I am not some Republic serial villain. Do you really think I would explain my masterstroke if there were even the slightest possibility you could affect the outcome?" This quote, from Adrian Veidt of the graphic novel "Watchmen," demonstrates why villains should do less talking and more fighting. How realistic is it to have a villain tell the hero what he or she will do just before the hero stops him or her? I've read countless books in which the villain says, "I'm going to blow up the world, kill you, and retire comfortably to the Caribbean," then be defeated by the hero. Make your villains more intelligent than that to give the hero a better challenge to face.

Just as everyone has a heart, everyone has a weakness; yet what villain would admit his or her own weakness? See, the most dangerous people in the world are actors, because actors can take on the guise of a friend or foe, or hide their weaknesses from those who seek to destroy them. If you want your villain to have one ultimate, deadly weakness, then the hero should have to do some serious legwork to figure it out. Additionally, you shouldn't have "magic" to defeat the villain (no, I'm not talking about spells, those are fine). For example, let's say a hero can destroy a villain, his allies, and his fortress with one stroke of a sword: lame. Your villain needs to be defeated in a more realistic, complex manner than one simple action.

The best villains are the ones you would never suspect. Though this mainly applies to mystery stories, you should try to make your villains very low-key people; don't make them the prominent public figures gone bad, or the disgruntled politicians. This idea of a villain is over-used and unrealistic. Sure, I quoted Veidt from "Watchmen," and in the novel, he is the most famous person in the world while secretly a villain, but it just fit the story because, in a sense, everything was about him. Your villains should have cover identities that take them away from the public eye and allow them to conceal themselves from the reader.

Lex Luthor is a great villain, but sometimes, I wonder just how he became who he is. He's rich, owns companies, yet somehow has countless of armed minions at his command and has not been shut down by the police. In contrast to Adrian Veidt, whose story is explained as he built his wealth marketing his superhero persona and hired people to help him that weren't trained killers, Luthor's criminal empire is completely unrealistic. If your villain is going to be a rich warlord, at least give a reasonable explanation for it; who knows, maybe your villain doesn't need to have whole armies at his or her command to make for a good story.

Finally, your villain's dialogue does not need to be fancy or condescending in order to make him or her intimidating. If your villain is a normal human being, then it gives the reader all the more of a chance to connect with him or her; if your reader can connect with the villain, then he or she will question the character's motives and see the story as more complex than "good vs. evil." Sadly, the era of stories being all about "good vs. evil" has come to a close, but if your villains are complex characters, you can avoid this simple plot.

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