



- You should be ready to work in teams.



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Characters, locations, attachments, and events go into your House. Your plot deck must consist of exactly 7 different plot cards.
Team 1 now announces which House card and agenda (if any) they will use for this game. Then all opponents, in clockwise order, do the same. Note that more than one team may play the same House and agenda.
The first team places their setup cards first, followed by other teams in order. When placing your setup cards, you may place up to 5 gold worth of characters and/or location cards. You may not place attachments during this step unless they include the "Setup" keyword in their game text; your setup must also include valid targets for such attachments. You may only place one card with the "Limited" keyword during this step and you may not place duplicates of unique cards.
Cards affiliated with a different House (than the House you are playing) cost 2 additional gold to play. After all teams have placed their setup cards in front of them, all the cards are simultaneously revealed.






| Team 1 [Royals] | CC Member/Member (Captain) | Member1 | Member9 | Member17 | Member25 |
| Team 2 [Emperors] | CC Member (Captain) | Member2 | Member10 | Member18 | Member26 |
| Team 3 [Czars] | CC Member / Member (Captain) | Member3 | Member11 | Member19 | Member27 |
| Team 4 [Monarchs] | CC Member / Member (Captain) | Member4 | Member12 | Member20 | Member28 |
| Team 5 [Skippers] | CC Member / Member (Captain) | Member5 | Member13 | Member21 | Member29 |
| Team 6 [Sovereigns] | CC Member/ Member (Captain) | Member6 | Member14 | Member22 | Member30 |
| Team 7 [Autocrats] | CC Member / Member (Captain) | Member7 | Member15 | Member23 | Member31 |
| Team 8 [Rulers] | CC Member / Member (Captain) | Member8 | Member16 | Member24 | Member32 |






Challenges are the three types of conflicts that can be initiated between your House and your opponent's House. Each type of challenge follows the same general rules, but with different potential outcomes.
The goal of a military challenge is to force an opponent to choose and kill his characters in play.
The goal of an intrigue challenge is to force an opponent to discard cards at random from his hand.
The goal of a power challenge is to take power directly from your opponent's House and place it on your House card.

Declare attackers
Declare defenders
Resolve




